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Tools:

  • Unity

  • C#

  • UI Canvas

  • Prefabs

Technical Implementation

  • MVC-like structure with CakeController handling logic
  • Modular topping system using prefabs
  • UI built with Unity Canvas for touchscreen interaction
  • Real-time material swapping for flavor selection
  • Rotating 3D model for interactive visualization

Design Goal

The experience was designed for a touchscreen kiosk where users quickly customize a cake before ordering.
The interface prioritizes:

  • large buttons

  • clear color feedback

  • minimal interaction steps

Challgenes

  • Adapting 3D interaction for vertical kiosk screens

  • Managing prefab-based toppings placement

  • Keeping the interface simple for non-gamer users


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